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W A L K T H R U

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~*~Taken from Mynock's Guide To Final Fantasy III~*~

This walkthru is exactly that, a walkthru. It takes the player through

every location in the game, in the best order to go through them. The

numbers before each location corresponds to the numbers on the maps that

come with the game.

- The World of Balance -

(1) Mines of Narshe

Party: Vicks, Wedge, ????? (Terra)

BOSS: Whelk

After fighting Whelk you come to the frozen Esper. You'll go into

a fight sequence where Vicks and Wedge get blown away leaving Terra.

(1) Arvis' House

Items: Search the clock for an Elixir

Terra wakes up back in Narshe where a man removes the slave crown.

Terra can't remember anything. The Imperial guards come and Terra

is forced to escape thru the back door of the house and run back to

the mines.

(1) Mines

Party: Terra, Locke

Chests: Fenix Down, Sleeping Bag

(if you wait until the World of Ruin to get these, they'll

have changed to a Pod Bracelet and an Elixir)

BOSS: Marshal

Additional items: You can take Mog's Mithril Shld and Mithril Pike

After entering the mines, Terra walks a little ways and is spotted

by the guards. She is cornered and the floor gives out and she

falls. There is a flashback where Terra remembers some stuff. The

scene shifts back to Arvis' House where Locke is introduced. Locke

finds Terra and the guards find them both. Moogles come and offer

to help. Three Moogles (Kupek, Kupop, Kumama) form a group with

Locke plus there are two other groups with four Moogles each (Mog,

Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog). You can control

each of the groups, the object is to stop the guards from reaching

Terra and defeating the commander. Before defeating the commander

switch to the party Mog is in and remove his shield and pike (Locke

can use the shield and the pike can be used by Edgar who you'll get

shortly), after all Mog won't be needing them for quite a while and

by then you'll be able to equip him with other stuff. After defeating

the commander, Locke grabs Terra and takes off through the mines. He

comes to a switch and pulls it, opening a secret passage. Remember

where this passage is, you'll need it later. You are now outside

Narshe. You can't enter the main part of town but you can enter the

classroom.

(1) Classroom

Party: Terra, Locke

Points of interest: A bucket of recovery water (recovers hps and mps)

A save spot

Chests: Monster-in-a-box, Sleeping Bag, Tonic

Items: Search a pot for Tincture

Besides getting the stuff in the chests and the pot, the classroom

is basically there to tell you stuff about the game: how to do this

and where to do that, most of which is in the instruction book.

(2) Figaro

Party: Terra, Locke, Edgar

Points of interest: Item shop, Tool Shop

Chests: Fenix Down, Soft, Tonic, Antidote

BOSS: M-TekArmor

After heading south from Narshe, you come to the desert castle of

Figaro. Upon entering the castle go straight ahead to the throne

room. Here Edgar is introduced. You are now free to explore the

castle. If you talk to the Matron (in the left tower) she will tell

you about Sabin, who you'll meet later. After talking the Matron

return to the throne room and talk to Edgar again. One of Edgar's

guards comes in and informs him that Kefka is approaching the castle.

As Edgar, talk to Kefka's guards and then Kefka himself. After they're

done talking walk up to where Locke is waiting. Edgar decides to

protect Terra. Now, as Terra, follow Locke to 'your' room. Kefka

comes back and sets fire to Figaro. Talk to the guards (Beavis and

Butthead ?) and then talk to Kefka. Go up and talk to the guard there.

Your party escapes and Figaro enters submerge mode. After fighting

the M-TekArmor, go south to the Cave of Figaro. If Terra uses

magic during the fight with the M-TekArmor you'll see a little scene.

(3) Cave of Figaro

Party: Terra, Locke, Edgar

Points of interest: the pond with the turtle is a recovery spring

Chests: 2 tinctures, Fenix Down (Before you get Celes)

Thunder Rod, Tincture, X-Potion (After you get Celes)

Hero Ring, Ether, X-Potion (In the World of Ruin)

Wait until after you get Celes, or until the World of Ruin to get the

treasures for different stuff.

(4) South Figaro

Chests: 500 GP, 1000 GP, 1500 GP

Items: search barrel to left of Chocobo stable for Tonic

search barrel to right of Chocobo stable for Green Cherry

search barrel to right of rich guy's house for Fenix Down

search barrel above and behind Chocobo stable for Warp Stone

(or Fenix Down if you wait until World of Ruin)

search box in lower left section of town for Eyedrop

(or Elixir if you wait until World of Ruin)

search barrel in lower left section of town for Antidote

(or Tent if you wait until World of Ruin)

search box in lower left section of town for Soft

(or Remedy if you wait until World of Ruin)

search barrel between Armor & Weapon shops for Tonic

(or X-Potion if you wait until World of Ruin)

At the Cafe, Shadow is introduced, you'll be seeing him later. At

the Relic Shop, buy a pair of Sprint Shoes (unless you like going

slow), one pair is enough for the entire party. At the house north

of the Inn check behind the bookcase in the room with a draft to find

a secret passage. Nothing but money down there right now but later

you'll need to know about it. After getting equipped go to the

Chocobo Stables and pay the 80 GP (unless you want to fight to your

next location). It's not very far but riding the Chocobo is fun :)

(5) Sabin's Cabin

Items: search the bucket next to the stove for a Tonic

Points of interest: you can catch some Z's in any of the beds

(6) Mt. Kolts

Chests: Guardian,Atlas Armlet,2 Tents

BOSS: Vargas

The path is straight forward. At the end you reach Vargas. After

a bit of fighting with Vargas, Sabin will come. Vargas will blow the

others away and Sabin will have to fight alone. Sabin joins you after

Vargas is finished.

(7) Returner's Hideout

Party: Terra, Locke, Edgar, Sabin

Chests: Fenix Down (x2), Air Lancet, True Knight, Potion, White Cape

Items: search a bucket for Antidote

search a pot for Tincture

search a pot for Green Cherry

search the top of the table for a piece of paper (purpose ?)

Additional items: You can either get a Genji Glove or a Gauntlet

After entering, follow the guard to Banon's room. After talking to

Banon talk to everyone and get everything (including the White Cape

that is in a secret passage on the right side of the 'storage room'),

then go out of the hideout where Banon will be waiting. First, tell him

"no" then go back inside and the man in the 'storage room' will give

you a Genji Glove. If you say "no" to Banon 3 times and you'll skip

the part where everyone's at the table and one of the guards will give

you a Genji Glove (if you didn't already get the one from the guy

in the store room). If you go to Banon and tell him you will become

there last ray of hope he will give you Gauntlet (if you haven't already

gotten the Genji Glove from the guy in the store room). Locke will split

to scope out South Figaro after the Empire invades. Banon joins you

and you head for the raft on the Lete River.

Lete River

BOSS: Ultros

If Banon dies the game is over, so protect him. There are several

save spots along the way, these spots are also the only places you

can access the subscreen. Do whatever you need to before jumping

back on the raft. Toward the end of the raft ride you reach Ultros

the octopus. After the fight, Sabin jumps in after Ultros and is

swept down river.

The game now gives you a choice of three scenarios. One with Terra, Edgar

and Banon, one with Locke, and the last one with Sabin. You can do these

in any order you want, it doesn't matter what order you pick. However,

if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay

longer.

--TERRA, EDGAR, and BANON scenario--

Lete River continued

Party: Terra, Edgar, Banon

The trio continue the raft ride on the Lete River. Again, make sure

Banon doesn't kick the bucket or your game is over. At the end of the

ride you find yourself a little east of Narshe, which is where you

want to go.

(1) Narshe/Mines

Chest: Rune Edge [in mines] (if you don't get this chest until the World

of Ruin it'll become a Ribbon)

The guards won't let you in thru the main entrance so you'll have to

find another way in. Remember the secret entrance Locke showed you?

That's the way in. You're now in the mines. Go a little ways and

you come to a follow-the-light-maze. If you make a mistake all you

need to do is press the A button when the yellow light is in front

of you. If you miss it you'll have to fight some enemies and

then you'll have to start at the beginning of the maze again.

The correct way thru is:

E---| * = rocks

* | * S = Start

|---| |------| E = Exit

* | * | * | | & - = Correct path

|---| | |

| * * | * |

|-----S |--------|

Once you get past this maze you can reach a cave of Moogles (and a

chest containing a Rune Edge or Ribbon if you wait) by going slightly

out of your way. Remember where this cave is because later in the game

Mog will join you here). Once you get out of the mines you will be back

in Arvis' House where you started. You will talk a bit with

Arvis and then the scenario will end.

--LOCKE's scenario--

(4) South Figaro

Party: Locke

Chest: Hyperwrist, RunningShoes

Items: Check the clock you see when you first come out of the secret

passage for an Elixir

Check a pail in the old man-who-wants-cider's house for Tonic

Additional items: Cider is located here (Rare item)

Old Clock-Key is located here (Rare item)

First of all, DO NOT talk the guards in MagiTek armor (unless of

course you have a death wish :) Oh, and don't forget to equip your

stuff. Go to the Item shop and talk to the merchant next to the clock.

This will start a fight. Use Locke's Steal command and you'll steal

the clothes right off him. Dressed as a merchant, enter the house

to the south of the Item Shop and go down stairs. The kid will only

allow you to pass if your dresses as a merchant. Now go up onto the

perimeter wall and talk to the green suited guard. Steal his clothes.

Go towards the center of town where you'll find three guards (one

guarding the door to the rich guy's house, one in MagiTek armor, and

one guarding the path to the rest of the town). Talk to the bottom

guards. Enter the Cafe and go downstairs. Steal the merchant's

clothes. You'll also get Cider. Go back to the house with the kid

and go upstairs. Talk to the old man at the desk. Go back down

stairs and give the password ("Courage") to the kid. He'll open up

a secret passage for you. Go to the upstairs of the house and into

the first room. Walk behind the bookcase to find a stairway. Go all

the way down and follow the hall. After you are asked about changing

clothes (doesn't matter if you do), go straight down into the

wall (there is a stairway there):

----------------| | & - = wall

--------------| | / = door

|-------------| |--/--/--/-| ^ = walk into the

| | wall here to

|--------------------------| find a room

^ with a Hyper-

wrist and Running

Shoes

If you are wearing the merchant's clothes or your normal clothes you'll

hide in the rafters. If you're wearing the soldier's uniform you

stand next to the door and salute, and then when you rescue Celes she

says something close to what Princess Liea said in Star Wars when

Luke rescued her on the Death Star (replace soldier with Stormtrooper).

After dropping from the rafters, enter the open door. Remove Celes'

chains. Talk to the sleeping guard and take the clock key. The

second door is a save spot and the third is where you want to go.

Go to the clock in the far back and check it. Wind the clock to

open a secret passage.

(4) Secret Passage

Party: Locke, Celes

Chests: Iron Armor, Heavy Shld, RegalCutlass, X-Potion, Ribbon,

Ether, Earrings

BOSS: TunnlArmr

In the secret passage there is a spot that you can push on the left

wall to reach a stairway leading down to a X-Potion, a Ribbon, and

and Ether. Once you make it out of the secret passage you'll be in a

spot where all you need to do is leave the town. Go west to the Cave

of Figaro. You've been here before, just go back out the way you came

in. Don't forget the pond with the turtle is a recovery spring. As

you are about to exit the cave, TunnelArmr attacks.Defeating TunnelArmr

will end this scenario.

--SABIN's scenario--

Hut (Gau's father's house)

Party: Sabin, Shadow

Enter the hut just east of where you start. Quickly talk to the guy

on the Chocobo. He sells lots of stuff. Next talk to Shadow and

he'll join you. Go east a bit then south until you come to a bridge.

This is the Imperial camp.

(9) Imperial Camp

Party: Sabin, Shadow

Your group hides and overhears the plans to storm Doma Castle.

(10)Doma Castle

Party: Cyan

BOSS: Leader

You can kill the soldiers on either side of the leader pretty easily

but just kill the leader and get it over with.

(9) Imperial Camp

Party: Sabin, Shadow

Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing

In the left tent there is a chest. Kicking it brings the dogs, which

you have to fight, and hitting it brings a sentry which you fool by

meowing. Inside is a Star Pendant. There's a little bit of story

about Kefka poisoning Doma and you decide to try and stop him. After

the first time you chase him, instead of talking to him, explore the

camp for more treasures. You fight and chase him around for a bit but

are stopped by some soldiers. While fighting them, Kefka poisons Doma.

After showing a bunch of soldiers die of poison in Doma Castle you

control Cyan. Go to the throne room. After the King dies go to the

room east of the throne room. Cyan's family dies. Scene cuts back to

the Imperial Camp where Cyan joins Sabin and Shadow. Escape the camp.

After leaving the camp go south to the forest.

(11) Phantom Forest

Party: Sabin, Shadow, Cyan

Points of interest: after the first stretch of forest you go up, the pond

right in front of you is a recovery spring.

At the end of the forest you'll come to the Phantom Train. If you

haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow

will leave you somewhere in the Forest.

(11) Phantom Train

Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight

BOSS: Ghost Train

Caboose: Upon enter the train go right to find the caboose. Talk to

the ghost and you can have him join you (if you use its

POSSESS command, and it works, you'll lose it). Also in the

caboose is a guy who'll tell you about the train, and a save

spot.

Car 1 & 2: In the first two cars there are a bunch of ghosts. These

ghosts will either try to join you, attack you, or sell

you stuff (Item Shop). The rest of the ghosts in the

train will do the same things.

Car 3: Upon entering a ghost comes and blocks the door behind you.

You have to kill the ghost to leave. Once back out, climb

to the top of the car and you'll jump across to the next car

and then again to car 5.

Car 5: Enter the car and pull the switch to detach the rear cars.

Pull it again to open the wall up so you can continue.

Car 6: Sit at the center table and the ghost will serve you (this

replenishes your stats). After sitting down the first time

sit down again with different members at the head of your

party to see different sequences (For instance, Shadow will

get up and feed Interceptor).

Car 7: 1st room: Siegfried attacks as you approach the chest. After

defeating him, he grabs the contents of the chest

and runs.

Car 8: 2nd room: four chests.

After car 8 your ghost companion leaves.

Car 9: save spot

Engine: Pull the 1st and 3rd switches on the inside then go out and

pull the switch on the smoke stack. The Ghost Train now

attacks. After showing the people of Doma enter the train

you are on the other side of the Phantom Forest. Go to the

mountain pass to the east.

(12)Barren Falls

Here Shadow leaves the party (if he hasn't already). Jump off the

edge of the cliff. You have to fight Piranha and a Rizopas as you

fall.

(13)The Veldt

Party: Sabin, Cyan

After landing you awake to find Gau standing next to you. He runs when

you speak to him. Until you have Dried Meat just attack Gau if you

meet him. Go east to the town of Mobliz.

(14)Mobliz

Items: search the clock in the messenger's house for Elixir

Additional items: You can get a Tintinabar here

Buy at least one Dried Meat at the item shop. Talk to the injured

lad from Maranda. After talking to him you can send a message to his

girlfriend at the messenger's house. It costs 500 GP. You can sleep

in the bed at the back of the Relic Shop so no need to spend money

at the Inn. After talking to the Relic Shop keeper go back to the

injured lad, another letter has arrived. For another 500 GP you can

send a record for the injured lad. Talk to the Relic Shop keeper

again, return to the lad for another letter, send a Tonic for another

500 GP, talk to the Relic Shop keeper, etc. Keep doing this and

eventually the injured lad will reward you with a Tintinabar for all

your help. Now leave town and go find Gau.

(13)The Veldt

When you see Gau use Dried Meat on him and he'll join you. Once you

have Gau and have advance his Rage skills as much as you want, go to

the cave in Crescent Mountain.

(15)Crescent Mountain

Party: Sabin, Cyan, Gau

Additional items: Exploring the cave Gau will find a Tonic for you

By taking Gau around inside the cave he'll find stuff. On the little

platform to the left of the entrance he'll find Tonic. On the

platform at the top left part of the cave Gau will pretend to have

found something. Sabin will walk over and Gau will scare him, causing

him to lose his pouch with 500 GP in it. Finally at the end of the

cave he'll find his treasure, a diving suit helmet. After you jump

in you'll be in the "Serpent's Trench."

Serpent's Trench

Chests: X-Potion, Green Beret

There are spots in the trench where you can pick a direction. The

following table shows what directions do what:

START

/ \

LEFT RIGHT

/ \ |

LEFT RIGHT CAVE 1

| | / \

OUT CAVE 2 LEFT RIGHT

| | |

OUT OUT CAVE 2

|

OUT

As you can see taking two lefts is the fastest way out but taking two

rights will get you all the treasure. Anyway you go you come out

of the trench at Nikeah.

(16)Nikeah

Items: check the clock in the Inn for Elixir

Besides the Elixir in the Inn, there really isn't much here. Go back

to the guy on the boat and hop aboard. End of Scenerio.

(1) Hills of Narshe

Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan

BOSS: Kefka

You'll fight in 3 groups. You have to defeat Kefka before his troops

reach Banon. Your best bet is probably to take out all the soldiers

then you can keep trying Kefka until you beat him. Or you can make

a party of four characters (with 2 and 1 in the other ones) and go

straight for Kefka. If done right you can dodge all the soldiers and

get to Kefka before they are even halfway to Banon. After the fight

Terra will morph because of the Esper and fly away.

--IN SEARCH OF TERRA--

(1) Narshe

Party: Pick four (3 if you want Shadow to join you a bit later) out of

Locke, Cyan, Edgar, Sabin, Celes, or Gau

Items: Check the clock in the Elder's house for Elixir

Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP

You can sleep in the bed in the back room of the Weapon Shop. If

you go north to the mines and look at the little black hole to the

upper right of the entrance you'll see Umaro the sasquatch (he'll

join you later). Upon exiting go to Figaro (its in the same spot it

was before).

(2) Figaro

Enter the castle and go down the stairs to you left. Talk to the guy

and he'll take you (and the rest of Figaro Castle) past the mountains

to a point near Kohlingen (your next destination). Just exit Figaro

and go north. If you have both Edgar and Sabin in your party you'll

learn more about their past if you go to the spot where you can sleep.

If you enter the main part of Figaro and shop put Edgar at the head of

your party and the shopkeepers will give you a 50% discount.

(17)Kohlingen

Chests: Green Beret

Items: Check the clock in Rachel's house for Elixir

Check a pot in the hut northwest of Kohlingen for Hero Ring

Shadow is in the Cafe. If you have less than 4 in you party he'll

join you for 3000 GP. If you have 4 and you want him to join you

go back to Figaro and have the guy in the basement return Figaro back

to where it was. Then go back to Narshe and talk to one of your

companions. Change your party so it only has three members. Now

come back to Kohlingen the way you did before. If you have Locke and

go to the house in the top left corner you'll see a flashback telling

why Locke is so keen on keeping his word about protecting Terra and

Celes. The house on the top right will also show a flashback if you

have Locke and if you go behind the house and push down you'll find

a back entrance to this house which leads to a chest. From

Kohlingen go south to Jidoor or you can go northwest to a hut where

you'll find a Hero Ring in a pot then go south to Jidoor.

(18)Jidoor

Items: in the very top house check a pot for Tincture

From here head north (on the right side of the mountains) to Zozo.

Take a Chocobo for a faster trip. Just follow the light green strip

of grass.

(19)Zozo

Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes,

X-Potion

Items: check a pot in the far left building for Tincture and another pot

for Potion

BOSS: Dadaluma

Espers: Ramuh, Stray, Siren, Kirin

In the building marked Inn there is a clock you are supposed to reset.

The correct time is 6:10:50. Setting the clock open a secret passage

where a chest containing a Chain Saw is. The building marked as

Armor Shop has a chest with a Tonic. Go to the building marked as the

Relic Shop. Go up as far as you can and you'll find a chest with the

ThiefGlove. From there go back down to the floor with the doorless

doorway (just below the guy jumping from window to window). Push

over against the window and you'll jump across. Keep going up, jumping

from building to building where need be, and eventually you'll reach

Terra. Before you reach Terra you'll have to near Dadaluma. After

reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin.

There are also two chests on each side of this room. Once your done

go down and talk to one of your other three companions that just

arrived. Everyone goes back down the building and you find yourself

back at the entrance of Zozo where your party will break up into two

groups: one consists of Celes, Locke, and two others of your choice.

Shadow splits again so you can't choose him. This group is the one

you'll control to get to your next destination. The other two

companions will return to Narshe. Next stop: Jidoor again.

(18)Jidoor

Go to the big house at the far north of town. Here you'll find the

director of the Opera. As he leaves he drops a letter. Read it and

you find out about Setzer, the wandering gambler who owns an airship

(which you need). From Jidoor go south to the Opera House (taking a

Chocobo makes the trip much faster).

(20)Opera House

BOSS: Ultros

Celes looks like the opera singer Maria, so she takes her place in

order to get to Setzer. As Celes you have to sing the right parts

of the song (the full song is printed in the book in Celes' dressing

room). The correct parts are:

Oh, my hero...

I'm the darkness...

Must I...

If you sing the wrong part you'll get kicked out of the opera house.

Re-enter and the director will let you try again. You only get four

tries to get it right before it's game over. Once you get it right,

keep talking to the guy who comes out. Then when he disappears grab

the flowers then go up to the platform on the top floor. If you take

too much time doing any of this you'll get kicked out again and will

have to start over from the beginning of the singing part again.

Take Locke and read the letter in the dressing room. Now return to

the balcony and talk to Impressario. Once Ultros shows himself on

the girders with a 4 ton weight poised over Celes' head, you'll have

5 minutes to get to him. First you have to go northeast where you'll

find a guy who tells you to pull the far right switch, do this then

return to Impressario and go to the northwest side of the balcony

where you'll find your way onto the girders. Navigate the girders

and make it to Ultros. When you're done Setzer will come and grab

Celes. After some convincing (with a nice double-headed coin)

Setzer will take you to your next destination in his airship.

(For more about the airship, see ON THE AIRSHIP).

(21)Albrook

Items: Search the clock in the Cafe for Elixir

Pot in weapon shop has Tincture

Search barrel next to the Inn for Potion

From Albrook head north past Vector and on up to the town of Tzen.

(Going to Tzen and Maranda is not mandatory, you can go directly to

Vector).

(22)Tzen

Nothing here but some info and some decent weapons and armor. From

here go southwest to Maranda.

(23)Maranda

Items: Search box to left of entrance of town for Revivify

Search box on right side of town for Remedy

The house in the top right corner is the house of the girl you were

sending stuff to for that injured lad. Next stop Vector.

(24)Vector

The Inn says it free but sometimes when you're sleeping the keeper

will steal 1000 GP. In the skinny house there is an old woman asking

if you pledge allegance to the Empire. Answer "no" and two guards

attack you. When you beat them and talk to the woman again she'll

heal you. Don't talk to any of the guards or you'll be attacked and

sent back to the entrance. If you go north to the Imperial Castle

you'll get attacked by Guardian. Run from it. To the right of

the Inn there is a guy hiding behind a box. Talk to him. Notice

where he moves to. When he distracts the guards go to that spot and

push on the box. Now go north and you'll be at the MagiTek Factory.

(24)MagiTek Factory

Chests: Flame Sabre, Tincture, X-Potion, ThunderBlade, Remedy, Zephyr Cape,

Blizzard, DragoonBoots, Tent, Gold Helmet,Gold Shld,Gold Armor,

Break Blade

BOSS: Ifrit, Shiva, Number 024, Number 128, Cranes

Espers: Ifrit, Shiva, Unicorn, Maduin, Shoat, Phantom, Carbunkl, Bismark

Go down the stairs and go to where the little hook is moving back and

forth. Push A to jump onto it. Get the chest and the jump back

across. Now go right and enter the second little pipe that is to the

right of the stairs. Grab the chest then climb back thru the pipe

and enter the first pipe. Grab the treasure and go across the conveyer

belt for another two treasures. Now get on the conveyer belt to go

down a level. Down here you'll find 5 chests: one on the left side,

one on the right side, one through a door just to the left of

where you entered, one at the bottom (you can see it when you go

down on from where you entered but you have to go around and underneath

to get it), and one in a small room to the east of the room with the

gold helmet in it. On the right wall there is a spot where you can

go between two walls to enter a pipe which leads to 2 more chests.

When you're ready step onto the conveyer belt to the right of where the

last belt dropped you off. You'll see Kefka push a couple of Espers

onto a conveyer belt. When you can move, follow the Espers. Go over

and talk to the Esper on the left. You'll now have to fight Ifrit and

Shiva. They'll give you their powers as magicite when you defeat them.

Now, entering the left door you'll find a save spot. The right

door is the way out. After you go up a bunch of stairs you'll come to

a hall with the Esper holding tanks in them. There is a hidden chest

in this room. Go to the far left end of the hall. Now go down nect

to the holding tank and search around. You'll find the Break Blade.

After the hall you'll reach the exit with Number 024 blocking it.

After you beat Number 024 you'll enter a room with Espers floating

in tanks. Go to the far north wall and press the switch. You'll

get the Espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and

Bismark. Kefka comes out and Celes zaps herself, Kefka, and his

guards away. Follow Cid. Talk to Cid. Ride the rails. At the end

of the mine cart ride you'll have to fight Number 128. You'll now

be back in town. Follow the rails and you'll be back in the main

part of town where Setzer will come and get you. As you attempt

to get away in the airship you'll be attacked by 2 Cranes. Once

you defeat the cranes, you'll go back to Zozo automatically.

(19)Zozo

You'll automatically be in Terra's room. A magicite will glow and

Terra will remember. You now control Maduin, the Esper and Terra's

father, in the Esper's world. This part is fairly straightforward.

After the flashback you'll be in control of the airship. You can go

where ever you want now. Narshe is your next destination.

(1) Narshe

Items: Gold Hairpin (if you don't get Mog)

Points of interest: New stuff in the weapon and armor shops

As you enter a guard will appear and take you to Banon. From here

go to the house with the locked treasure chest. You'll find Lone Wolf

the pickpocket. He escapes and the chest is empty. Follow him north

to the mines. If you keep following you'll eventually reach him up

where the Esper in ice is. He's holding a Moogle hostage. Just hold

still for a bit and the Moogle will escape. Now you have a choice:

go over and talk to the Moogle and he joins your party and Lone Wolf

drops over the cliff, OR talk to Lone Wolf and you'll get Gold Hairpin

and then both Lone Wolf and Mog drops over the cliff. Now return to

town, do whatever shopping you want and go to the airship.

 

Getting Mog's Water Rondo Dance

Espers: Golem, Zoneseek

There are 3 different ways to get Mog's water rondo. For all of them

you need Mog in your party (DUH! :). So, add Mog to your party and...

METHOD 1: return to Crescent Mountain. Enter and jump into

the "Serpent Trench". When you get out of the trench you'll

be in Nikeah. Exit Nikeah (DO NOT GET ON THE SHIP!!) and go

north (to make the long trip back to the airship a lot faster

grab a Chocobo inside Nikeah). Keep going and you'll

eventually reach the hut where Sabin's scenerio started.

From here go back thru where the Imperial Base was, thru the

Phantom Forest, jump off at Barren Falls, and finally you're

back on the Veldt. Go get your airship and continue the game.

METHOD 2: This way is the longest but you can get almost all of Mog's

dances doing it this way. Land your airship at the entrance

to the Returner's hideout and jump on the raft on the Lete

River. This time the raft will go the way Sabin went the

first time and you'll end up near Gau's father's house.

From here you have to go thru Sabin's scenerio and hop on

the boat To South Figaro in Nikeah. Once in South Figaro

it's kinda cool: the captain of the ship smuggles you into

town in a treasure chest :) Now you have to go all the way

thru Mt. Kolts again and you'll finally be to the point

where you can retrieve the airship.

METHOD 3: This was is short and fast. Land the airship at Nikeah.

Take a Chocobo from here and go to Baren Falls. Jump in

and then go to the Serpent's Trench which will take you

back to Nikeah where the airship is waiting.

Once you have Mog's water rondo go to the Imperial Base next to the

bridge to the east of Vector. The Auction House in Jidoor is now open

making it possible to get Golem and Zoneseek now [see THE AUCTION HOUSE

for more info].

Imperial Base

If you enter without Terra you'll be kicked out. So if you don't have

Terra return to the airship and change party members. In the building

is a treasure room with a locked door. Make your way thru to the

other side of the base and exit. Head east and you'll enter the Cave

to the Sealed Gate.

(25)Cave to the Sealed Gate

Chests: Assassin, Tempest, Coin Toss, X-Potion, 3 Ethers, Genji Glove,

Tent, Inviz Edge, Water Skean, Remedy, 2000 GP, Elixir,

3 Magicites, Atma Weapon

In the room after the one with the moving bridges, pull the switch

on the bridge. Now follow the left path to reach a chest with Genji

Glove. Now go back and take the right path. Go up and pull the left

switch. Enter the doorway that appears, get the chest, and save your

game. Pulling the right switch makes you fight Ninja. Pull the switch

on the next bridge and go down to the stairway it makes. Search the

ground in the area that is below the stairway, there are 4 hidden

treasures: 1 to the left of the stairs, 1 a couple steps above the

hole going right, 1 a couple steps to the left of the slope that

leads up to the chest, and 1 a few steps above the chests. This is

the treasure that the Ninja refers to when you defeat him. Go thru the

hole after you get the chest and hidden stuff. Step on both switches

you can see. Go down and then left. Step on that switch and enter the

door that appears. After getting the treasure leave the room and go

right to the far bridge and then up. Pull the switch, cross the

bridge, and pull another switch. Go up and left across the brides.

Flick the switch inside the chest and return back to your right. Grab

the chest up the stairs then go down and exit the room. Go up the

stairs in the next room and your at the Sealed Gate. Now you have to

fight Kefka again (kinda). To get back to the airship all you need

to do is go down and out, and then go back thru the Imperial Base.

On the airship the Espers attack and you lose control of the ship,

crashing just south of Maranda. From here go northeast to Vector.

(24)Vector revisited - The Imperial Palace

Chests: Back Guard, X-Potion, Tincture, Gale Hairpin, Revivify

Points of interest: if you examine a toilet, you'll jump on it, squat,

and flush :)

Additional items: It's possible to get a Tintinabar and Charm Bangle

Go north to the Imperial Castle (the Guardian isn't here now). Follow

the guy who comes out to greet you on the stairs. Talk to Gestahl.

He'll invite you to a banquet, but before dinner you have four minutes

to talk to as many of the 24 soldiers in the castle as you can. The

more you talk to the better your reward. Don't waste time getting

treasures (you can get them later) and don't talk to Kefka (he rambles

on forever).

At the banquet: During the banquet you'll be given choices. Each

choice is worth a certain amount of points. The point system is as

follows:

Each guard talked to : 1 pt each (24 pts total)

Each guard fought : 4 pts each (20 pts total)

Who to toast?

To the Empire : 2 pts

To the Returners : 1 pt

To our hometowns : 5 pts

About Kefka?

Leave him in jail : 5 pts

Let him go : 1 pt

Execute him : 3 pts

About Doma?

What's done is done : 1 pt

That was inexcusable : 5 pts

Apologize again!! : 3 pts

About Celes?

Was she a spy? : 1 pt

Celes is one of us : 5 pts

We trust Celes : 3 pts

Any questions? : 2 pts each

(-10 pts if a question is asked twice)

About the Espers?

They've gone to far : 5 pts

You unleashed their power: 2 pts

Which question asked first? : 5 pts

Take a break : 5 pts

Anything you'd like me to say?

All I want is peace : 3 pts

The war is over : 5 pts

I'm sorry : 1 pt

Do me a favor?

Say yes the first time : 3pts

Towards the middle of the banquet Cid will ask if you want to take a

break. If you answer yes you can walk around the room. The four

sentries at Gestahl's sides will 'test your strength' if you talk

to them. Return to the center seat when you're ready to continue

the meal. Terra and Locke decide to head to Albrook. Before you go

remember to go back for all the treasure you saw while talking to

the soldiers. As you leave the banquet hall a sentry will approach

you and reward you for talking the soldiers. You will now be rewarded

based on the above point system as follows:

0-49 pts: Imperial troops withdraw from South Figaro

50-66 pts: Imperial troops withdraw from Doma

67-76 pts: The locked door in the house in the Imperial Base will

be unlocked.

77-89 pts: You get Tintinabar.

90-93 pts: You get Charm Bangle.

When you're done in Vector, return to the Imperial Base if you got

the reward that unlocks the treasure room. If not go to Tzen.

Imperial Base Again

Chests: Cherub Down, X-Potion, 8000 GP, Ether, Cure Ring, Back Guard,

2 Elixirs, RunningShoes, 20000 GP, Wall Ring, 13000 GP

Items: Check the stove for Flame Sabre

Go the house and down the stairs. The door is now unlocked if you

got that reward in Vector. Grab all the treasure (there is a hidden

chest in the bottom righthand corner of the room). Now leave the base

and go west to Tzen.

(22)Tzen

Espers: Sraphim

Talk to the guy hiding in the trees behind the Relic Shop. He'll sell

you the Esper Sraphim for 3000 GP. If you get Sraphim now you'll be

out 3000 GP but you'll have more time to have it equipped. If, however,

you wait until the World of Ruin you can buy it from the same guy for

a measly 10 GP.

(21)Albrook

Items: search box on right side of docks for Warp Stone

Party: Locke, Terra

Go the dock and get on the boat. Talk to General Leo. After you're

thru there, go to the Inn and take a nap. When you wake up return

to the ship and talk to Leo and your on your way.

(27)Thamasa

Party: Locke, Terra, Shadow

Items: Check the middle barrel by the item shop for Eyedrop

Check a barrel by the Relic shop for Soft

Check a barrel by the Elder's house for Echo Screen

Check a barrel by Strago's house for Green Cherry

Check left wall in the upstairs of Strago's house for Memento Ring

Once your ship lands, follow the light green path and then go out onto

the peninsula to get to Thamasa. Notice the Inn costs a lot

(1500 GP !!), after you talk to Strago, it'll only cost 1 GP (cool

beans :). After talking to Strago, go to the Inn and take a nap.

In the middle of the night Strago will come in and wake you up. His

grand-daughter Relm is in a house that's on fire. Talk to Strago

outside the burning house. He'll join you and you'll have to go

in to save Relm.

(27)Inside the Burning House

Party: Locke, Terra, Strago

Chests: Fire Rod, Ice Rod

BOSS: FlameEater

If you touch any of the roaming flames you'll be attacked by Balloons.

I suggest you equip someone with Shiva. When you come to a choice

of two doors pick the right one. You'll get attacked if you enter

the left one. You'll now have a choice of two more doors. The right

one has a chest in it. The left one leads you to two more doors.

The right one has an Ice Rod, and the left leads upstairs. Once

upstairs you'll meet the source of the flames - FlameEater. After

you defeat FlameEater you'll find Relm. After saving you, Shadow

will split (yet again). Now, with Strago, go west along the mountains

and you'll find your next destination - a cave.

(28)Gathering Place of the Espers

Party: Locke, Terra, Strago

Chests: Heal Rod, X-Potion, Tabby Suit, Chocobo Suit

BOSS: Ultros

In the first room there are 3 exits. The left one and the top one

lead to one another so the right one is the correct way to go. After

a bit you'll reach three statues, the source of all magic. As you

walk away from the statues your pal Ultros attacks. If you kill Ultros

with the Vanish/Doom technique Relm will still take credit for helping

defeat him even though she had nothing to do with it :) When you get to

the room with the save spot step onto one of the squares on the floor.

You'll fall down a level. The rightmost hole leads to a chest, the

top left hole leads to another two chests, and the bottom left hole

leads to the Espers.

(27)Back in Thamasa

BOSS: Kefka (you fight against him with General Leo)

This is almost like a fake ending: the Espers and the humans have

reached an agreement and everyone is happy.... then Kefka shows up.

You now have control of General Leo. If you try to leave town you'll

be attacked by the invincible Guardian. Go talk to Kefka, you'll have

to fight him. It doesn't matter how you fight him, you're going to

win (or so you think). You now have control of the airship again.

If you re-enter Thamasa you'll find Strago's friend Gungho and you'll

learn more about Hidon (who you can defeat later). When you're ready

enter the airship. The island with the Sealed Gate on it will break

off and float up into the sky. When you're ready go and find the

floating continent. Pick a party of 3 and you're on your way.

On the way to the Floating Island

BOSS: Ultros, Chupon, Air Force

Before reaching the Floating Island you'll have to fight a whole

bunch of Sky Armors and Spit Fires, and then when you're almost there

you get to fight you good buddy Ultros, but this time he's brought

his friend Chupon. After Chupon sneezes you away (if you kill Ultros

before Chupon appears using the Vanish/Doom trick Chupon won't show

up and instead of being sneezed off you'll just kinda jump off :),

you'll fall off the airship and have to fight Air Force. After

defeating it you'll land on the Floating Island.

Floating Island

Chests (Blue orbs): Murasame, Monster-in-a-box(Gigantos), Beret, Elixir

Additional items: Gigantos gives you Hardened

BOSS: AtmaWeapon, Nerapa

You'll land near a save spot. And just a little below that you'll

see Shadow. He'll join you when you talk to him. Go right and you'll

come to a stairway leading to a seemingly solid wall. Just press up

against the wall and it'll open up. When you come to a blue orb,

examine it and you'll get Murasame. Go as far as you can to the right

and push down along the wall until you find a path leading to another

blue orb. This one has a monster-in-a-box, namely Gigantos. When

you beat it you get the Hardened. Now go back to your left a little

until you see a indentation on the upper wall. Press you here and a

passage will open up. Go up and step into the center of the square.

When you reappear go down as far as you can and then press up into the

indentation on your right. Now go right and down and right again.

Follow this path and enter the transporter. Now enter the bottom

left transporter. Go down and step on the switch and then go up and

step on another switch. Now go down and left until you come to stairs

going down. Go down as far as you can and then go right. Follow this

path until you have a choice of going left or right. Go right and

step on the switch. Before entering the path that opens, go to your

far right and get a Beret from the blue orb. Now go back to the

transporter and go down to another transporter which leads to a save

spot. Save your game and then go back up and enter the other

transporter. When you go down the stairs you have a choice of

returning to the airship (if you do return to the airship, Shadow

will leave the party, but he'll be waiting for you in the same

spot he was before, so when you come back to the Floating Island

you can get him again). Go left and up where you'll meet AtmaWeapon.

After defeating it, Shadow splits again. Go up and you'll

find Kefka and Gestahl. Celes comes and join you. Kefka moves the

Goddesses out of alignment. When Shadow comes back run like crazy.

You have 6 minutes to get away. To get the blue orb containing an

Elixir go around to the right side and then go up to it (approaching

it from the left side will cause the floor to fall away). Once

you reach something that looks like a save spot, examine it and you'll

fight Nerapa. After you beat Nerapa run to the edge and choose 'wait'

twice then just sit there. When there is 5 seconds left Shadow will

come and jump with you. This is the end of the World of Balance.

--World of Ruin - One Year Later--

(1) Solitary Island

You wake up as Celes on a small island. It seems you and Cid are the

only ones there. Leave the house and go south to the beach. Catch

the fish and return to Cid. You can save Cid from dying by feeding

him the fast-moving fish or kill him by feeding him the slow-moving

fish (or just not feeding him). If Cid dies then Celes will go throw

herself off a cliff, else Cid will just show her the raft and the

following about the seagull won't happen. The seagull will nurse

her back to health. Return to the house and read the letter

next to the bed. Follow its instructions by going down the stairway

hidden in the lefthand wall. There you'll find a raft. Examine it

and you're on your way to Albrook. Note: Don't forget to equip yourself.

(2) Albrook

Party: Celes

A man was here looking for his friends. He said he was going north,

to Tzen. Ok, so go to Tzen.

(3) Tzen

Party: Celes

Chests (in house): 2 Monster-in-a-box(Pm Stalker), Magicite, Drainer,

HyperWrist, Tincture, Pearl Rod, Heal Rod

Espers: Sraphim (if you didn't buy it in the World of Balance)

As you walk up the stairs to enter the town, the "Light of Judgment"

hits the town. Go to the back of town to where Sabin is holding up

a house. If you don't have a Jewel Ring go to the Relic Shop and

buy one. Equip it and enter the house. You have 6 minutes to save

the kid and get out. So save the kid and the get as many treasures

as you can leaving yourself enough time to get out. Avoid two chests:

the one next to the stairs going down and the one to the left of the

kid. When you get out safely, Sabin will join you. If you didn't

buy the Sraphim Esper in the World of Balance, you can now for 10 GP.

Leave town and go to the far east to Mobliz.

(4) Mobliz

Party: Celes, Sabin

Items: Check barrel next to far left house for Fenix Down

BOSS: Phunbaba

Espers: Fenrir

Go into the house the kid enters and then down stairs. Here you find

Terra. After the flashback, leave the cave and Phunbaba attacks the

village. Terra tries fighting it but is defeated easily. It's up

to Celes and Sabin. After scaring it away Terra won't go with you but

a kid will give you the Esper Fenrir. Now leave town and head

northwest to Nikeah.

(5) Nikeah

Enter the Cafe and talk to everyone. Go out and follow the thieves

onto the ship. Now go back into town and talk to Gerad (across from

the Armor Shop). Follow him. You're now on your way to South Figaro.

(6) South Figaro

Items: if you didn't get the items in the barrels and boxes in the

World of Balance, then search them now to get:

Fenix Down, Elixir, Tent, Remedy, X-Potion

Go to the Cafe. Go into the door marked Inn and straight through to

Gerad's room. After talking to Gerad (AKA Edgar) the thieves will

leave town. When you're done shopping head west to the Cave of Figaro.

(7) Cave of Figaro

Chests: Hero Ring, Ether, X-Potion (if you haven't gotten them yet)

As you enter you'll find Sigfried. He says to wait there but don't

listen to him. There is nothing new in this part of the cave since the

lst time you were here so just keep going until you reach the thieves.

Follow their example and jump onto the turtle. This part of the cave

is new to you but all the chests have been looted already, however

in the second section you can go up to where you'll find Siegfried

messing around with a chest and when you approach he runs off. If you

continue going you'll reach the basement of Figaro Castle.

(8) Basement of Figaro Castle

Chests: Gravity Rod, Crystal Helm, Ether, X-Potion, Regal Crown

Item: Search statue in treasure room for Soul Sabre

BOSS: Tentacles

Go up the stairs and then continue straight down the other stairs.

Keep going down. Eventually you'll reach a room with 3 doors and 4

chests. The right door is where you enter this room. The left door

leads upstairs to a chest and the middles door leads to Edgar (er...

Gerad). Talk to Gerad and he'll finally admit he's Edgar. He then

joins your party, just in time to fight 4 Tentacles. When you've

beat it, go into the back room and search the statue in the center

of the room for Soul Sabre. Now turn around and back track your way

out of the castle. As you're going up the stairs the old guy near

the exit will bring the castle to the surface. You can go upstairs

and do some shopping. When you're ready to go return to the old man

and have him take you to Kohlingen.

(9) Kohlingen

Party: Celes, Sabin, Edgar

Enter the Inn/Cafe. Here you'll find Setzer, who'll join your party.

When you're ready, head west to Darill's Tomb.

(10)Darill's Tomb

Party: Celes, Sabin, Edgar, Setzer

Chests: Crystal Mail, Czarina Gown, Exp.Egg, Genji Helmet, Man Eater,

Monster-in-a-box(Presenter)

Additional items: Presenter gives you Dragon Claw

BOSS: Dullahan

Go down to Basement 2. First go left and down. Grab the chest and

go north thru the doorway. Press the switch in the turtle pond. Then

go back to the room with the stairs going up and the chest in the

middle. Walk down until all you can see is your head, then walk right,

through the wall. Go up to the treasure chest when you can't go any

further and you can get Exp.Egg. Return the way you came, go up the

stairs, and then go north through the door and then east as far as

you can. Go up thru the door and examine the gravestone. Go up and

press the switch and then go south and grab the treasure. Return

north and then go west and south thru the indentation. Jump on the

turtle and it'll take you across the water. When you get off press

the switch then go south. Examine the four gravestones:

ERAU QSSI

DLRO WHET

Now go north past the room with the turtle on your right and into the

big room where you started Basement 2. Go west and north thru the

door. Examine the gravestone and carve in the following order:

WEHT DLRO QSSI ERAU

"The World Is Square" backwards. This tells you where the Exp.Egg

is (just in case you didn't read above ;) Now return to the room

with the turtle on your right and hop on it. You're now in a room

with a save spot and 2 chests. The left one is a monster-in-a-box.

Defeat the Presenter and you get Dragon Claw. Once you get the

treasures go up and examine the big statue. This will cause

Dullahan to attack. After you defeat it a passage will open up in

the back, enter it and you've got yourself a new airship. Now you

can go get Sabin his most powerful Blitz at Duncan's House (it's where

5 trees make a plus (+) sign just below some mountains. His house

is the center tree).

(22)Duncan's House

Party: Include Sabin

Make sure you have Sabin in your party. As you enter the house

Duncan will come out and teach Sabin the Bum Rush blitz.

(11)Maranda

Items: Lola's Letter (Rare item)

Go to Lola's house and talk to her. Read the letter she places on

the desk. Now go out and talk to the carrier pigeon. Go outside

and go where the pigeon went (which is Zozo).

(12)Zozo

Items: Rust-Rid is here (Rare item)

Go over and talk to the guy in front of the building marked Inn. Buy

the Rust-Rid from him for 1000 GP. Now enter the building marked Cafe

and climb until you reach the door that is rusted shut. You can now

enter it and go to Mt. Zozo.

(12)Mt. Zozo

Chests: Red Cap, Ice Shld, Thunder Shld, Aegis Shld, Gold Hairpin,

Machinery Manual, Book of Secrets

Additional items: Storm Drgn gives you Force Armor

BOSS: Storm Drgn (**DRAGON #1**)

The 1st section is straight forward, just walk around getting treasure.

At the end of the 1st section you'll find two exits. The left one

gets you more treasure and the right one continues onward. Eventually

you'll find Cyan. After you have control again return to where you

found Cyan and get the key to the locked chest. Now return to the

save spot and then go over and step on the switch. This will release

the Storm Drgn. After you beat it you'll get Force Armor. Only 7

more dragons to go. Now back track your way out of the cave (or use

the warp stone/spell). Once you're out return to the airship and head

towards the cave in the Veldt.

(13)Cave in the Veldt

Chests: Rage Ring, Monster-in-a-box(Allo Ver), Striker

Additional items: Allo Ver gives you Tiger Fangs

BOSS: SrBehemoth (Gray and Pink)

When you defeat Allo Ver you get Tiger Fangs. In that wall you

walked thru to get to the monster-in-a-box, you can also go down

in a spot to reach another section of the cave. Follow the path

and eventually you'll reach a door with a switch to the right of it.

Pull the switch and go through the path it opens. Continue

following this path and eventually you'll find Shadow (or Relm if you

abandoned Shadow back on the Floating Island). As you're examining

his wounds you're attacked by a SrBehemoth. After defeating the

SrBehemoths you'll take Shadow (or Relm) to Thamasa.

(14)Thamasa

Go to the Inn and rest. When you wake up return to Shadow and check

up on him. How return to the airship, reduce your party to 3 members,

and go back to the Veldt. You'll see more of Shadow (or Relm) later.

Veldt

Party: 3 members

Wander around until Gau joins you. Now return to the small island

you started at. If you return to Thamasa you'll find out that

Shadow has gone to the Colosseum (that is if Shadow is still alive).

If you take Sabin and Gau to the shack located on the big island

north of the Veldt, you'll learn more about Gau's past.

(1) Solitary Island

Espers: Palidor

Go to the beach where you caught the fish for Cid. Here you'll find

the Esper Palidor. Return to the airship and go to the Colosseum.

(15)Colosseum

Here you'll find some information. You can also fight monsters

one-on-one for prizes. Bet the Striker (found in the cave in the

Veldt) and you'll fight Shadow. He'll join you after the fight.

When you're done playing around in the Colosseum return to the

airship and go to Jidoor.

(16)Jidoor

Chests [in the house]: Moogle Suit, Relic Ring, 2000 GP, Potion, Ether,

Remedy

Additional items: search Gestahl's portrait twice = Royal Letter (Rare item)

BOSS: Chadarnook

Esper: Starlet

You can bid in the auction house if you didn't before going to the

Floating Island (see section called The Auction House for more). Enter

the big house at the north part of town. Try going up the stairs.

You'll be pushed back and a book will appear on the desk. Read it. Go

to the light next to the stairs and push A to turn it on. Examine the

picture of Emperor Gestahl twice and you'll receive information.

Examine the picture of the flowers and you'll be attacked by some

Nightshade. Now examine the picture of a lovely lady. This time you'll

be attacked by Dahlings. Kill them and enter the door that appears.

Examine the picture of a chair and you'll be attacked by Souldancer and

some Wild Cats. The left door leads to a chest. After getting the

chest go through the right door. You'll come to some "revolving

doors". In the little pathway behind the doors there is a hidden

chest. The middle and right doors take you back to the room with a

picture of a chair. Obviously the left door is the right way to go :)

Keep going and you'll come to a room with some floating chests. Walk

underneath them and they'll fall (and you'll get attacked). Examine

the picture of armor and you'll have to fight Still Life.

Enter the door that appears when you defeat it. You're

now in a room with a save spot and 2 doors. The left one takes you

back a few rooms. The right one leads to a big room where you find

Owzer and Relm. Talk to Owzer and you'll find out what happened and

will be asked to defeat Chadarnook, the monster in the painting.

After you defeat it you can get the Esper Starlet by examining the

book case and Relm will join you.

Now exit the town and add Cyan to your party (if he's not already in

it). Go back to Maranda and talk to Lola. Examine the letter on the

desk and Cyan will switch it with another one. Now return to

Mobliz.

(4) Mobliz

Items: Examine the pot in the cave where Terra & Katarin are for Ether

BOSS: Phunbaba

Go down to the cave where you first found Terra. All the kids say

Katarin is missing. Exit the house and go to the house to the left

of it. Here you'll find Duane. Notice where the dog went. There's

a secret passage behind the bookshelf. Here you'll find Terra and

Katarin. While you're down there, Phunbaba will return. You'll

have to defeat him again. Return to the surface and you'll face it.

After defeating it, Terra is back in your party. The characters that

Phunbaba blew away are on the airship. Return to the airship and go

either fight Doom Gaze or go to the Fanatics' Tower.

Fight Doom Gaze

BOSS: Doom Gaze

Esper: Bahamut

At this point it may be a good idea to fight Doom Gaze. Fly around

the map and eventually he'll attack you. He escapes after a while

but the next time you meet with it, its hps will not have regenerated.

So if you continue to run into it, eventually you'll kill it. And

when you do the Esper Bahamut is yours. You may want to fly around

until you defeat it. It's worth it to get Bahamut.

(20)Fanatics' Tower

Before you enter put Relm in your party. Now enter the tower. Relm

will get Strago's attention and he'll join you. Don't actually try

going up the tower yet, you`ll have your chance later. For now

return to the airship and go to the center of where the mountains

form a star (north of Tzen). Push B to descend.

(17) Phoenix Cave

Party: 2 groups with 4 members each

Chests: Wing Edge, Warp Stone, Ribbon, Dragon Horn

BOSS: Red Dragon (**DRAGON #2**)

Have your first group (G1) enter the cave and step on the switch.

Now switch to your other group (G2) and have them enter the path that

opened. At the top of the stairs go left and try to get the chest.

You'll fall down a level. Go south and up the stairs. Step on the

switch and get the chest. Go east past the stairs and down to a switch.

Change to G1 and enter the passage that opens when G2 stepped on the

switch. Step on the switch that you come to as you go north. Switch

back to G2 and go north past where the spikes were, and then right until

you come to another switch. Step on it and switch back to G1 again.

The chest is empty but go down and you should find a hidden room thru

the wall containing a chest with a warp stone in it. After you get it

return to where you were and go down the stairs. Go left and

step on the switch (the chest is empty). Now turn around and go the

opposite way. Keep going past the chest (this one's empty too).

When you come to a dead end switch to G2. Go left, past the spikes,

and down the stairs. Go right onto the bridge and jump across on the

little stones. Turn around and go back on the top set of stones.

Don't worry about the chest (it's empty). Press the switch and change

to G1. Have G1 go up thru the spot that just opened and then around

and back down to a switch. Step on the switch and then change to G2.

Go up and step on the switch you find. Switch back to G1 again and

go up, across the spot where the spikes were, and the down. Jump

from stone to stone. Keep doing this and eventually you'll reach a

stairway leading up. Go up it and pull the switch you find. Now go

down as far as you can a switch back to G2. Go left and step on the

switch. Switch back to G1 and go down where you'll find the Red

Dragon. You can fight it now or wait until later. Take G2 and go down

and left. Follow this path and you'll come to where the lava was

cooled off. Walk out and get the chest in the center (this one isn't

empty :) then go over to the left side and go up. Follow this path

until you can't go any farther and switch to G1. Go and step on the

top switch. Now have G2 jump across the stones that appeared and then

have them go down and step on one of the switches then switch groups

and have them step on the other switch. Take you strongest group and

go fight the Red Dragon (if you haven't already) and then after you

kill it have the other group go down and you'll find Locke. You'll

now automatically return to Kohlingen.

NOTE: If for some reason you return to the Phoenix Cave you can

instantly return to the airship by going to where you found Locke.

Here you can press to the right and you'll hop over some rocks

to a platform where you'll find the transporter (it looks like

a red save spot).

(9) Kohlingen

Items: X-Potion, Fenix Down, X-Ether, Elixir, Flame Shld, ValiantKnife

Espers: Phoenix

Here you'll receive the Esper Phoenix plus all the stuff that was in

the chests that you found empty: X-Potion, Fenix Down, X-Ether, Elixir,

Flame Shld, and ValiantKnife. Now it's on to Narshe.

(18)Narshe

Chests: Gauntlet, X-Ether, Monster-in-a-box(Pugs)

Additional items: Cursed Shld, Moogle Charm,

Pugs may leave Minerva, possibly the

Ragnarok sword (depends on your choice), and possibly

a Ribbon, a Pod Bracelet, and an Elixir (depends on if

you already got the chests or not previously)

BOSS: Ice Dragon (**DRAGON #3**), Tritoch, Umaro

Espers: Ragnarok, Tritoch, Terrato

As you enter Lone Wolf come out and tell you some stuff. Almost all

the buildings are locked. If you have Locke he can open them. Go

to the house with no markings and have Locke get you in. Inside

you'll find a man in bed who'll give you Cursed Shld. Equip this

shield to someone. It may be a pain for a while, but in 255 battles

it'll all be worth it. (Being equipped for 255 fights removes the

curse and changes the shield into the Paladin Shld which teaches the

Ultima spell [a Ribbon must be equipped to the person using the shield

in order to uncurse it. It would make sense to have it equipped any

way because it counteracts all the bad effects of the Cursed Shld --

except Condemned, but, hey, you can't have everything :) ].

Go to the Weapon Shop and have Locke get you in. In the

back room you'll find and old man. Talk to him. He'll give you a

choice of either getting the Esper Ragnarok or making it into a sword.

Tough choice: the sword is VERY powerful (and can be bet in the

Colosseum for an even more powerful sword) but the Esper teaches you the

most powerful spell in the game - Ultima. Once you've decided (I'd go

for the Esper) enter the mines thru the secret passage Locke showed you

or thru the entrance behind Arvis' house, and then go to the Moogle Cave

where you'll find Mog waiting to join you. Once he's out of the way,

search the wall behind him for the Moogle Charm [also in this cave

is a chest that may contain a Ribbon if you didn't get the Rune Sword

that was in it in the World of Balance]. If you explore the cave

some more you'll find two other chests (the 1st two chests that Terra

found in the beginning of the game). If you haven't gotten them

yet, they'll contain a Pod Bracelet and an Elixir.Return to the airship

and add Mog to your party. Now go back into Narshe and go north to the

mines where you first saw Umaro (straight back from the entrance of

town). Once inside the mines take a right, and continue following

that path until you reach the Ice Dragon. You may want to go past

the dragon to the save spot before fighting it. After defeating it

continue north to the frozen Esper Tritoch. You'll have to fight it

before you can have it. Now go to the edge of the cliff and jump off.

You'll land in a new area of the mines. Wander around and you'll

be able to find 3 chests. The monster-in-a-box sometimes leaves

Minerva armor. When you come to a switch, pass it up, cross the bridge

and pull that switch. When you fall down search the skull carving and

you'll get the Esper Terrato. Then Umaro will come down and attack

you. When you defeat him and if Mog is in your party, he'll join you.

If you follow him out you'll end up just below the spot where you

first saw Umaro. Enter the mines to your left. Follow that path and

you're on your way out. Once you're out of Narshe go to Triangle

Island.

(19)Triangle Island

Wander around until you get attacked. The only monster on the island

is the ZoneEater. If you kill it it's worth 1000 xp, but in order

to continue you must have all four of your characters get engulfed,

so just sit there. Once you get engulfed you'll be in a cave.

(19)Cave in Triangle Island

Chests: Ether, Red Jacket, Genji Armor, Magical Brsh, FakeMustache,

Zephyr Cape, Hero Ring, Tack Star, Thunder Shld

To get out go north and step into the light. To get Gogo go down and

left. Push A to jump from bridge to bridge but try not to touch

the little green guys because they'll knock you down (get knocked

down at least once for some treasure). Once past the save spot you'll

come to a room with a moving wall. If you get caught by the wall

you die. To get past it, stop behind the first chest and go as soon

as you can move. Do the same for the second chest. For the third

chest go down from it and then when you can move go up and get

the chest then quickly come back down again. After that spot you come

to a room with open chests. Press A to jump onto a chest and then

across. When you can, jump across to the switch, now you can reach

a treasure on the left side of the room. When you're ready go thru

the door. Here you'll find Gogo the copycat. He'll join you. To

get out you can either backtrack or use a warp stone/spell. Next

stop...Fanatics' Tower.

(20)Fanatic's Tower

Party: I suggest taking Umaro, Gogo and your two best magic users.

Chests: Safety Bit, Air Anchor, Genji Shld, Stunner, Force Armor, Gem Box

Additional items: Pearl Lance

BOSS: White Dragon (**DRAGON #4**), MagiMaster

If you use Gogo make sure to add the Fight (yes Fight, not Magic)

command to his list. If you use Mog you can equip him with the

Moogle Charm and put him in the lead for an easy time getting up

the tower. If you cast Bserk on your party they'll attack with weapons

and you can save your mps for healing and stuff. If you don't have

Life3 then equip the Esper that teaches it and keep fighting until you

learn it (you can beat the boss of the tower without Life3 but it takes

a LONG time or a shit load of hps). Each level has a doorway (there

are four levels plus the roof). In the first level door go to the

right of the chest and press A. When you leave you'll see another

door below you. Inside is an Air Anchor. The third level door leads

to the White Dragon. You get Pearl Lance when you defeat it. Once on

the roof get the Gem Box and equip it to someone (the one with the best

spells). Now, if you have Life3 (or Rasp, Bserk, and the Fenrir Epser

equipped to do it the long way) then exit the room,if not wander around

the room and battle monsters until you get it (make sure the Esper

equipped teaches it). When you've got Life3 exit the room and try to

leave. You'll be stopped by the MagiMaster. After you defeat him you

have to climb back down the tower (this is the time you'll want Mog in

the lead with the Moogle Charm). Now go to Doma Castle.

(21)Doma Castle

Party: Cyan and 3 others

Chest: X-Potion, Fenix Down, Beads, Ether

Items: Search a pot near the sleeping room for Remedy

Search the clock in the room next to the sleeping room for Elixir

Make sure you have Cyan in your party. Go to the room to the right

of the throne room for treasure. Enter the door south of this room

and follow the path until you reach a door which leads to a couple

more chests. Now return to the hall leading to the throne room. Go

south from the throne room door and then into the right door. Search

the pot then go left and enter the second door you come to. Get the

chest and then go back and enter the door you passed up. Take a nap.

You will now enter Cyan's Soul.

(21)Cyan's Soul

Party: the party you took to Doma Castle minus Cyan

Chests: Genji Glove, Lump of metal, Flame Shld, X-Potion, Ice Shld

BOSS: The 3 Dream Stooges, Wrexsoul

Espers: Alexandr

You start out with one of the 3 characters in a weird dreamworld.

Head left and enter the right door and then the next right door. Now

you can go down and get another of your characters back. Now enter

the door, go right and enter that door. Now go left again and this

time enter the left door. Go down and get your remaining character.

Enter the door. Now enter the top door, then the door on the right,

and then the only door there. Now go right and enter the door. Go

down and try entering the door. Larry, Curly, and Moe will attack.

Enter the door and you'll find yourself on a train. Go left into the

train car. In the second car pull the switch twice as you enter and

get the treasure. Now go to the far left of the car and get the Lump

of Metal from the chest. Return right, to the open chest that moves.

Push A and you'll put the Metal into the chest allowing you to get by

it and get the chest in the back. Now go left and pull the switch,

notice which chests close. Continue left into the next car. Notice

there is a chest just to the left of the entrance on the other side of

the couch. There are 4 switches. To continue use them in the following

order (they are numbered 1 to 4, from right to left): 1, 2, 1, 3. Now

you can reach switch #4. Before pulling it, close the chests so they

match the set-up in the previous car:

open open closed

closed closed open

Once you have the chests set up like above, pull the switch and the

wall will open allowing you to go on to the next car. Enter the

engine room and then attempt to exit. You'll find yourself in some

mines. Go down and follow the path until you re-enter the cave. As

soon as you enter the cave turn around and exit. You'll end up in

a new spot. Trying to cross the bridge you'll fall and end up in the

sleeping chambers of Doma Castle. Before going to the throne room

where Wrexsoul awaits take some time to explore. There are 3 little

scenes that deal with Cyan's life that you can see: one in the

room to the right of the throne room ('I loveth thee'), one on left

side of the castle (fencing lesson), and one on the right side of

the castle (fishing). Go to the throne room where you'll find

Wrexsoul. After defeating Wrexsoul Cyan will rejoin your party capable

of using all 8 SwdTechs and you'll wake up back in the sleeping

chambers. Go to the throne room and you'll find the Esper Alexandr.

(7) Figaro Castle

Party: who ever you want

Enter the castle and go down the stairs to you left. Talk to the guy

and have him take you back to Figaro. On the way you'll get stuck.

Stop and explore. Go up the stairs and then down the other ones.

In the back of the far right jail cell is a doorway. Enter it and

you'll be on your way to the Ancient Castle.

(23)Cave to Ancient Castle

Chests: Ether, Wing Edge, Doom Darts, monster-in-a-box(Master Pug),

Magicite, X-Potion

Additional items: Gradeus

When you defeat the Master Pug (monster-in-a-box) you'll receive

Gradeus. Once you reach a room with a stairway going down into a

hole, get the two chests in that room then go down the stairs, past

the save spot and up some stairs. You're now at the Ancient Castle.

(23)Ancient Castle

Chests: Blizzard Orb, Gold Hairpin, Punisher, Monster-in-a-box(KatanaSoul)

Items: search a bucket for X-Ether

Additional items: Offering,Scimitar

BOSS: Blue Dragon (**DRAGON #5**)

Espers: Odin, Raiden

Go straight into the castle until you reach the statue of Odin.

Examine it and you'll get the Esper Odin. Stand on the right throne

and walk five steps down. Press A and a secret passage will open.

In the secret room you'll find a statue of a girl and the Blue Dragon.

Defeat the dragon then examine the statue. This will change the

Esper Odin into the Esper Raiden. Once you've visited all four rooms

that go off from the throne room (one on the left, one on the right,

one to the north, plus the secret one) then return outside. A couple

steps to the right of the stairs is a door. Enter and get the chest.

Now enter one of the doors to the left of the stairs. When you

defeat the monster-in-a-box(KatanaSoul) you get Offering. Now

return to Figaro castle by going back the way you came and have the

guy continue your journey to Figaro. Once you get there talk to him

again and have him take you back to Kohlingen so you can get your

airship. Now go to Thamasa.

(14)Thamasa

Party: include Strago and Relm

As you enter you'll find out that Gungho is hurt. You find out that

Hidon did it and that Gungho wants you to avenge him. Now go to

Ebot's Rock (called Eboshi Rock on the map).

(24)Ebot's Rock

Chests: all the chests contain Coral

BOSS: Hidon

As you enter step on the switch to be transported. North of where

you appear is a Coral eating treasure chest. Wander around the cave,

stepping on switches to get around, and pick up coral from the chests.

If you end up back at the coral eating chest, feed it. If you've

fed it enough he'll let you thru. If not go get more coral. Once

it lets you thru go straight north and you'll find Hidon. Kill

the Hidonites and Hidon will cast Grand Train (Strago's most powerful

Lore). After you beat Hidon you'll return to Thamasa to brag to Gungho.

Now go to the Opera House.

NOTE: To make Hidon reset all you have to do is talk to Gungho a few

times.

(25)Opera House

BOSS: Dirt Drgn (**DRAGON #6**)

Additional Items: Dirt Drgn may leave a Magus Rod

Equip as many characters in your party as you can with Gaia stuff.

If you have some on each character it'll make life much easier for

you. Go to the balcony and talk to Impressario. You'll learn

there is a dragon on the stage. Go northeast to where the stage

master and 4 switches are. The rightmost switch won't do anything.

The leftmost switch barks and the one right next to that turns the

lights off. Pulling the only one left will cause you to fall to

the stage where you'll have to fight the Dirt Drgn. To see your

character jump on the heads of the audience go back to the switches

after you defeat the dragon and pull the one that drops you to the

stage. Next and final stop -- Kefka's Tower.

(26)Kefka's Tower

Party: 3 groups of 4

Chests: Coronet, Fixed Dice, Minerva, 2 Tack Stars, Force Shld, Force Armor

Ribbon (x2), Red Cap, Nutkin Suit, Gauntlet, Hero Ring,

Aegis Shld, Megalixir, Rainbow Brsh

Additional items: Crystal Orb, Muscle Belt, Sky Render, Excalibur, AuraLance

BOSS: Atma, Gold Dragon (**DRAGON #7**), Inferno,Skull Drgn (**DRAGON #8**),

Doom, Goddess, Guardian, Poltrgiest, Kefka

Espers: If you killed all 8 dragons you get Crusader

Note: When you find the chest with the Hero Ring in it search the south

wall to find a secret passage to a room where a chest is that

contains an Aegis Shld.

Your 3 groups will land in 3 different areas of the tower. Each

group will be designated as follows: G1 will be the group that landed

on the left side of the tower, G2 will be the group in the middle,

and G3 will be the group on the right. You start as G1.

G1: Go around to your right and get the chest then enter the little

hatchway to your left. Continue on this path until you come to

a dead end. You should see a switch and a chest on the other

side of the room.

G2: When you have to choose between going up and down, go up first

and get the treasure then go down. Going down will lead to a

prison. In the far left cell you'll find Atma. Defeat it and

it'll change into a save spot. Now go down out of the prison

and continue on that path until you have to choose between two

pipes. Don't go in the rightmost pipe, it'll just take you back

before the prison. Enter the left pipe. Before you enter the

hatchway that you find, go to your far left to get a chest.

Enter the hatchway, step on the switch and get the chest, then

go back up and enter the door to you right. Keep going staight

and you'll reach the Gold Dragon. After defeating it you get

the Crystal Orb. Now continue you journey. When you reach a room

with a switch, stand on it and switch groups.

G3: First enter the hatchway that is next to the chest to get two more

chests then come back and enter the other hatchway. Continue on

that path and you'll eventually reach a save spot. A few more

steps and you'll get attacked by Inferno, Striker, and Rough

(a big ol' monster and it claws). Once you've defeated them

continue on your journey. When you get to a chest with a glowing

thing on it, examine it to open up a passage that your other group

will need to get past. Then keep going and you'll reach the

Skull Drgn. When you defeat it you'll get the Muscle Belt. If

you've killed the other 7 dragons, you'll also receive the Esper

Crusader. Keep going and you'll end up on the other side of the

room you left G2 in. Stand on the switch.

G1: You are no longer at a dead end. Follow the path and you'll

eventually reach the room your other two groups are in.

Continue straight and then, after you reach the switch, pick a

side to go on (it doesn't matter which). For illustrative

purposes I'm gonna say go left. Now go down. Move G2 off the

switch and then push the weight off the edge. Now go back inside

and stand on the switch.

G2: Enter the main doorway and do what G1 did, except on the right

side.

G3: Go in through the main door and step on the switch. This will

open up a pathway. Go south and step on the platform to open up

a couple other pathways.

G1: Go down and out to where you pushed the weight off. To your left

there is a door. Enter the door and go straight where you'll find

Doom. When you beat it you'll get Sky Render and there will be

a save spot there. Now enter the pipe to the north and stand

on the switch.

G2: Go down and out to where you pushed the weight off. To your right

is a door. Enter the door and go straight where you'll find

Goddess. When you beat it you'll get Excalibur and there will

be a save spot there. Enter the door and step on the switch.

G3: Go north and you'll be attacked by Guardian (remember it? this

time you can beat it thought :) When you defeat it a save spot

will be there. Go north through the door, then to the left and

down through another door. Search the wall below and to the

right of you to find a Ribbon. Now go up and battle

Poltrgeist. Defeating it will get you the AuraLance. Go

north and drop down the hole. Step on the switch and it's time

for the final multi-battle showdown.

Put your characters in the order you want them to fight. The first

4 in your list will fight 1st. If anyone of those 4 are dead at the

end of any of the stages of the last fight the next characters in

line will replace them. This goes on until all 4 fighting members

die or you beat the game.

 

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